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Old Mar 15, 2009, 08:07 PM // 20:07   #1441
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pumpkin pie you're idea would make a lot of sense if someone was able to log into your account but I doubt any of us would like to type passwords twice.

So maybe it would be better if they made 4 seperate boxes at login for wich you can click boxes to remember what you typed in (a bit like live messenger where you do not neccesarily have to retype your login every time, answers shown as **** when someone would be behind your pc, they'd only be able to read the questions/hints). The chance of someone guessing all your information is very limited.

Example:
1) Question: What is your login/Nickname? (Answer: Mystic)
2) Question: What is your password? (Answer: Something)
2) Question: What feeling describes you best? (Answer: Daydreamer)
4) Question: Share something that only you knows (Answer: Mankind sucks)

OR they could just implement an option in cooperation with the police that when at login you believe your account to have been stolen, you could prove it in a seperate box by pressing in your original CD key and then the other would get a fine in the mail (I hate thieves lol)

Last edited by Sextacy; Mar 15, 2009 at 08:19 PM // 20:19..
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Old Mar 17, 2009, 10:07 AM // 10:07   #1442
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Less inventory clutter would reduce the necessity to have mules, make it quicker to sell off unwanted stuff, reduce the constant necessity to manage storage accounts and mean that items were available when needed:

1) A special page in the inventory (or in the storage account) that could store any number of collector's items. Also there are just too many different types of these items in GW1 if you have all the campaigns.

2) A quest item page (a la Warhammer Online) where quest items are put automatically.

3) Increase number of inventory bag slots on gaining levels.

4) Ability for different types of items to go into different bags (i.e. put all white trash in bag 1 for selling off, put all unidentified items in bag 2 etc).

5) Reduce the number of trash drops, but increase their value to compensate.

6) On a slightly different note - Make drops appropriate to the dropping Mob; Rats generally don't go around with gold coins etc.

7) Tab switchable armor sets. Main tab has basic armor with stats - but selecting show on other tabs adds cosmetic items, skins etc. Along with this more cosmetic items could be included in the game - bangles, necklaces, back packs ....

P.S. I love the material storage page in GW1, but there isn't really a need for the 250 limit since people just get around it using mules.

P.P.S. Have supply/demand markets for collectors items so they can be traded off to other players - that would reduce the termite leg spam in Kamadan

P.P.P.S Instanced guild halls in town - you walk through an instanced door in the guild building and enter your guild hall in towns and outposts. If you are unguilded you walk into an instanced room with advertisements from all guilds who are looking for members.

Last edited by mhailes; Mar 17, 2009 at 12:32 PM // 12:32..
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Old Mar 17, 2009, 03:08 PM // 15:08   #1443
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Proper enemies. Fighting against everything that moves, including spiders and rats doesn't seem too smart.
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Old Mar 18, 2009, 09:55 PM // 21:55   #1444
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I agree with you on that, and they should also provide more diversity in enemies.. fighting 10 enemies who look exactly the same doesn't make much sense... (twins maybe.. but a 10-ling?...)
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Old Mar 19, 2009, 11:32 PM // 23:32   #1445
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I would like to suggest that aNet includes the location depicted in Jaime Jones' "Procession of Balthazar" concept art.
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Old Mar 21, 2009, 07:37 AM // 07:37   #1446
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Originally Posted by stevedallas View Post
I would like to suggest that aNet includes the location depicted in Jaime Jones' "Procession of Balthazar" concept art.
What exactly are you saying?
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Old Mar 21, 2009, 10:33 AM // 10:33   #1447
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Originally Posted by Sextacy View Post
What exactly are you saying?
I think he's saying he want that exact area to be an area you can actually go to in GW2. Although this area has already been created as Great Temple of Balthazar even though it isn't 100% the same.
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Old Mar 21, 2009, 09:40 PM // 21:40   #1448
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I wonder if they even read these?

I'd like to see cheaper character slots and/or the ability to create a character of each race/profession easily.

It would be easy to, in GW2, allow for easy profession switching if the characters' appearance wasn't entirely reliant on their profession. It would also allow for more character personality. A necromancer with good posture and a 'healthy' look, a corrupt monk, strong assassins and bulky rangers.

While I'm suggesting, character customization could be VASTLY improved in GW2 from tall/short and different colors or faces.

Fat charr...now THAT would be funny.
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Old Mar 22, 2009, 02:36 AM // 02:36   #1449
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I wonder if they even read these?
Highly doubtful.
__________________
All seems lost now, but still we must fight on.
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Old Mar 22, 2009, 02:44 PM // 14:44   #1450
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Originally Posted by Katsumi View Post
Highly doubtful.
if that is true then I am done wasting my time here.
You could be true though, eventhough they are making it MMORPH style (camera change only I guess) the gameplay system sounds to be entirely the same.
I've always wondered if GW2 wasn't just a conversion of the original guildwars and yet when I look at the GW2 details, it sounds as if everything has allready been descided... And yet so little changes are pronounced..
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Old Mar 22, 2009, 10:50 PM // 22:50   #1451
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Originally Posted by Sextacy View Post
if that is true then I am done wasting my time here.
You could be true though, eventhough they are making it MMORPH style (camera change only I guess) the gameplay system sounds to be entirely the same.
I've always wondered if GW2 wasn't just a conversion of the original guildwars and yet when I look at the GW2 details, it sounds as if everything has allready been descided... And yet so little changes are pronounced..
They will definitely read these ideas, if nothing else to get ideas for updates after it's been released. But the totally large scale things probably won't get in at this point.
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Old Mar 22, 2009, 11:10 PM // 23:10   #1452
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or maybe they've been descided cuss they'll never change

It is possible that they like the current GW idea so much to never wander from the idea too far and in a way I do agree with them, but granting more options doesn't realy alter the game too much, it just makes it a little harder to balance out the enemies. NWN shared a lot of possibilities, it doesn't therefor have to be the same for GW since it's not the point to copycat another. Although it would indeed be a good idea to give more possibilities since no one can copyright that since the knowledge of putting more of something in a game, isn't a genius invention

A hint for Arenanet would be, GW2 = twice as good as GW1

Last edited by Sextacy; Mar 23, 2009 at 08:52 AM // 08:52..
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Old Mar 26, 2009, 12:24 PM // 12:24   #1453
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Originally Posted by Sextacy View Post
if that is true then I am done wasting my time here.
You could be true though, eventhough they are making it MMORPH style (camera change only I guess) the gameplay system sounds to be entirely the same.
I've always wondered if GW2 wasn't just a conversion of the original guildwars and yet when I look at the GW2 details, it sounds as if everything has allready been descided... And yet so little changes are pronounced..
So very little has been announced full stop. wait till a few vids or previews come out. only then can we know if the devs are listening to our wants/comments.
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Old Mar 28, 2009, 06:02 PM // 18:02   #1454
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Originally Posted by Wolvenmoon View Post
I wonder if they even read these?
The thing is they cannot read suggestions send by us, I've read it somewhere, possibly on the wiki or gw website. I try to look for it, but cannot find the link anymore, I was going to ask Ms Regina, because on her talk page is a link directing us to suggestion page. My question was why link us to post suggestion when in the first place they cannot even read it. I am very sure i've read it, i remember they say if you send anything that has to do with suggestion to game, they will send it back un-open/un-read.

But i don't care

lol, I think for better game play Monsters should grow with the character.

How it works.
what we have now is when you go outside of Kamadan as a level 1, you get level 1 - level 3 creatures. when you are reach level 20 you still get low level creatures roaming the plains. on top of the randomly generated creatures, I think they should grow with the character, that when you exit kamadan at level 20 all the monsters would be at higher level.

This is part of my randomise the senario for more interesting gameplay idea. The whole thing revolve around not letting your players expect what will come at them around the corner.

It could be randomising the enemies, randomising the landscape would be good too. like you expect if you go out of Kamadan you'll be on the plains but its something else sometime, could depend on the weather, or maybe theres an earthquake. or there's a flood. or some world event like an arrival of an unexpected creature, with all these unexpected events comes various unexpected creatures, or it might not be creatures. might be good things happening.

I want this type of fighting

Last edited by pumpkin pie; Mar 28, 2009 at 08:28 PM // 20:28..
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Old Mar 28, 2009, 08:24 PM // 20:24   #1455
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Originally Posted by pumpkin pie View Post
The thing is they cannot read suggestions send by us, I've read it somewhere, possibly on the wiki or gw website. I try to look for it, but cannot find the link anymore, I was going to ask Ms Regina, because on her talk page is a link directing us to suggestion page. My question was why link us to post suggestion when in the first place they cannot even read it. I am very sure i've read it, i remember they say if you send anything that has to do with suggestion to game, they will send it back un-open/un-read.

But i don't care

lol, I think for better game play Monsters should grow with the character.

How it works.
what we have now is when you go outside of Kamadan as a level 1, you get level 1 - level 3 creatures. when you are reach level 20 you still get low level creatures roaming the plains. on top of the randomly generated creatures, I think they should grow with the character, that when you exit kamadan at level 20 all the monsters would be at higher level.

This is part of my randomise the senario for more interesting gameplay idea. The whole thing revolve around not letting your players expect what will come at them around the corner.

It could be randomising the enemies, randomising the landscape would be good too. like you expect if you go out of Kamadan you'll be on the plains but its something else sometime, could depend on the weather, or maybe theres an earthquake. or there's a flood. or some world event like an arrival of an unexpected creature, with all these unexpected events comes various unexpected creatures, or it might not be creatures. might be good things happening.
I want to feel uber towards most enemies once I reach the max lvl, how will I know what I have achieved if the enemies in the same noob area keep kicking my *ss till the end?...

Last edited by Sextacy; Mar 29, 2009 at 06:49 AM // 06:49..
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Old Mar 28, 2009, 08:33 PM // 20:33   #1456
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O.o, i don't want to feel uber by killing level 1 enemies. i want to feel uber by kicking the ass of high level enemies everywhere in the game when I reach maximum "level"
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Old Mar 29, 2009, 06:54 AM // 06:54   #1457
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Originally Posted by pumpkin pie View Post
O.o, i don't want to feel uber by killing level 1 enemies. i want to feel uber by kicking the ass of high level enemies everywhere in the game when I reach maximum "level"
This is something that everyone has to agree with since it's a serious descission and there's allready one vote against...

How will I be able to aid a lower lvl in a team if the enemies are supposed to become stronger the higher you get.. It would mean making others leech from one another (since the lower lvl in team would no longer be able to win against such an enemy when a higher lvl joins the team) or take away the possibility to team up wich would destroy the gameplay in my opinion.
It would make it too easy for farmers aswell since it would be too easy to reach a good drop destination, shouldn't make the game too easy for the same select group of players over and over.. some people are good good in collecting money or don't care.. some people enjoy diffirent aspects of gameplay and for me that would be showing lower lvls that someone actualy cares to go trough the boring part, just to help them. And for some it would allow themselves to be hired as mercenaries and earn some coins the other way.

Believe me when I say we should go for idea's that encourage teamplay, that give players more reasons why they should team up, not why they shouldn't..

Last edited by Sextacy; Mar 29, 2009 at 06:57 AM // 06:57..
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Old Mar 30, 2009, 12:42 AM // 00:42   #1458
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1. NO heroes pls, keep original concept as Guildwars Prophecies was intentended, supporting teamplay.GW1 prophecies without heroes was the best game ever, big part of GW's original succes.PVE GW1 is now utterly boring and has the feel of a singleplayer game, and this while it's an online game!.Most new players now start at Random Arenas for teamplay.
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Old Mar 30, 2009, 03:30 AM // 03:30   #1459
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snipped read the post above
Quote:
A sidekick system has been mentioned which would allow characters of a lower level to play with high level characters without disadvantage.
Sextacy, its called the sidekick system.

FYI, No, not everyone has to agree with suggestions on this forum. Its just a place to put suggestions that Arena Net can't and won't read, so players like me who has lots of time and annoying suggestions can post and not bother them with emails.

Last edited by pumpkin pie; Mar 30, 2009 at 03:33 AM // 03:33..
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Old Mar 30, 2009, 08:22 AM // 08:22   #1460
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Originally Posted by pumpkin pie View Post
Sextacy, its called the sidekick system.

FYI, No, not everyone has to agree with suggestions on this forum. Its just a place to put suggestions that Arena Net can't and won't read, so players like me who has lots of time and annoying suggestions can post and not bother them with emails.
If they do implement that idea, I allready know at least 5 people that won't buy GW2 including me and my wife (got some gamers in the family and I know what they like since we usualy play together). What makes RPG awsome is that when you reach a high lvl you gain a certain form of respect from beginners, especialy when you descide to help them get started or defend them against otherst that like to pester them. I don't see why some people would feel that you cannot be rewarded for the time and effort invested.. thats the same like saying you don't like anyone to have an advantage, assuming they have more experience at this sort of thing (be better at forming builds, have better fieldstrategy etc..) But then again GW2 will be MMORPH so less like an RPG, although do keep in mind that a sidekick system will take away the fun for most people and if everyone knew in advance, I doubt they'd buy the game before being fully informed what exactly this means.

Because if that system means sharing strength/health or level with others (lvl1) who just started... THEN I will end up being twice as BORED... and I tend to play games not for the boring part but for the exciting part (the fact that you can achieve something wich you can show to others is exciting, a sidekick system would be like earning underwear, no one would see it or want/care to). What's the use realy if a lvl 1 becomes just as strong as a lvl 40?
Maybe you like this idea but for Arenanets sake I realy hope they consider the losses of customers they might make if they aren't fully up to date about what people want, maybe gamebuilders should have more polls to the people. My account got banned once on GW cuss my Girlfriends sister stole one of my cdkeys wich I thought she'd register on her account (was new expansion) so I reported this to arenanet, they banned the account (to be secure) but unfortunately even with the proof presented that I got my key back and that the games were owned by me, they never unbanned it due to safety reasons they said.. made me realy pissed at Arenanet and yet I bought the game and it's expansions again because eventhough GW wasn't uber, it was still worth it! And I hope it stays that way.

Quote:
Originally Posted by pumpkin pie View Post
I want this type of fighting
Quote:
Originally Posted by Stormz View Post
1. NO heroes pls, keep original concept as Guildwars Prophecies was intentended, supporting teamplay.GW1 prophecies without heroes was the best game ever, big part of GW's original succes.PVE GW1 is now utterly boring and has the feel of a singleplayer game, and this while it's an online game!.Most new players now start at Random Arenas for teamplay.
I entirely agree with that wich is why I suggested a system that allows others to still team up with you even if your outside an outpost, either by the possibility to see who's outside and offer a teamup or by making it possible to meet eachother on the outside and make the enemies respawn every few seconds. There are other idea's that can be better then mine but at least it would take away the boring part where you usualy have to do everything alone with some stupid NPC's. I remember pre-seering where everyone wanted to team up, but dump me after they received the rez signet quest as if they didn't care to play in team... and perhaps this is because they didn't like getting less experience in a team..
Whatever the reasons were, the game should become more attractive for teamplay. And a good way to achieve this is by creating more freedom, equipment and options (this way the boring part catches up to you way later).

Quote:
Originally Posted by Quinlan Vos View Post
Proper enemies. Fighting against everything that moves, including spiders and rats doesn't seem too smart.
I agree.. but what would you think about having a storyline where you can make 2 choises every time you reach a mission, desciding you own enemies in advance (example, you choose to fight a certain faction of soldiers because you defended some villagers against their high tax collectors).. just me thinking out loud so ignore if you disagree ^^

Last edited by Sextacy; Apr 02, 2009 at 06:50 AM // 06:50..
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